devlog

A great team

The family grows. Jon Romero (artist) and Marc Celma (musician) are now part of the team, and that means a great improvement in OUTRIDERS.
All the art direction has been changed in order to achieve a better feeling. Still being pixelart, tha game has now a more expressive appearance and now, characters and scenarios are able to transmit much more.

before-desert

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First prototype

 

After a few months of work, we have improved the story of the game, and we have created a small prototype of the main mechanics the game will use in the adventure and in the action scenes.
In this prototype we have tried to implement some puzzle solving elements and also a small fight sequence where the player can test the beat em up style.
 

proto-img1

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Ready, steady... GO!

Our first steps in OUTRIDERS… it is not even defined how interactions will be in the game. Some sketches and some ideas growing up and a main topic… cyberpunk adventure with jokes as LucasArts did in the 90s.
The first lines of this story talk about a motorcycle gang living in as outlaws.
We are trying to mix a classic graphic adventure with a beat em up style. It looks like these genres combines well.

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