Hello all! It has been some weeks since the last update, and we love the feedback we got from the players. Now it its time to improve the code, clean some bugs and work in some changes in our user interface.
Soon we will show the new functionalities and improvements!
Hello friends! We have updated our alpha demo of Scrap Riders!
In this update you will see not only some new mechanics and improvements, but also some new content for the game.
And in addition... the boss fight!
We really hope you like it :)
Last week we were participating on the Valencia Indiew Summit showing the new update of the demo of SCRAP-RIDERS.
Many indie developers in the event. It was a great place to show our game, and to share experiences.
Stay tuned this weekend beacuse you will see some improvements in the demo :)
Hello friends! We are very sorry the new demo is not updated yet. We will try to update the new version as soon as we can, but first we have to change somethin very important. The game name…
This week you will have more info about that, and also, some info about the updated demo :)
The game’s main character. He will be the only character we can use in the story. Rast has been a member of the Outriders for years. He grew up with them and has always been under the tutelage of 50N1, whom he considers a brother, or even almost a father.
Rast is irreverent, somewhat rude and even disrespectful, but he’s always in the mood for jokes. Having grown up in the wasteland, he has a tough character and is hard to intimidate.
Hello everyone! New year, and new things to share with the world. We have been working hard in order to bring to life the boss battle. So stay tunned! soon we will update the demo and you could see (and fight) this aweme guy. Good luck with him XD
In order to be able to develop our stories and have a better control about what is happening in the conversations and events, we are currently developing a tool to achieve a better result.
A clasic blocks diagram which will be interpreted by unity and will be integrated with all the gameObjects in the scene.
In this way, we will not be lost in all the lines of our story.
Last Thursday we were the "special guests" in the GameDevs Meetup in Valencia. We were there showing Outriders and talking about the development of the game. It was a great experience. And of course, beers and friends, good combo.
After our experience in MGE we wanted to change some things about how to make clear all the controls of the game. We have created a small tutorial where player will be able to learn all the basics in order to have a better experience playing OUTRIDERS. In addition, we have developed a small prologue to introduce some characters and backgrounds stories.
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